The following set of brief studies were created during the Animation Bootcamp course at School of Motion. The assignments focused on the application and refinement of animation principles and the study of the physics of human motion.

Tired Olly

An animation study with Olly, a  2-D character rigged with DuIk. We had to videotape ourselves going through the motions we wanted the character to do, plot out the key poses based on what we saw and then exaggerate, animate and finesse.(School of Motion Character Animation Bootcamp 2018)

Dolly Throws It

This animation study involved closely analyzing the mechanics of throwing a ball and coercing Dolly, our 2-D rigged puppet, into executing the moves. (School of Motion Character Animation Bootcamp 2018)

Olly vs Machine

Another scene with our hapless hero, Olly. (School of Motion Character Animation Bootcamp 2018)